? – Is the functionality of the device, thing, screen clear, so that a person initially understands that it is intended for his purpose. Everything is important – from the shape of the device to the colors of the screen. The stairs obviously tell us that we can climb them.
What are the options? – Does the device/screen give clear signals about what can be done? If the door has no handle, does the person understand how to open it?
What can I do? – Does the capability correspond to the reality of the physical world? For example, will a person with certain physical limitations be able to use the item/device?
How do I do this? – Is the process itself clear? Do I need to hold the button? Do I need to swipe the bar to the side?
What happened? – Is there a system reaction? Has anything changed externally? Were there any visual, physical, or sound signals?
What does this mean? – Is the system signal understandable? Can we draw a conclusion about the result of the action based on this signal?
Is this good? – Is the red tick on the success screen a success or a mistake?
Now let's get back to the 7 principles of design.
It is with their help that we can answer the questions we ask the world with every action we take when designing. Design and user-oriented web design should be designed for people, take care of them, adapt to their physical and mental capabilities, take into account the mental models that we have in our heads regarding the operation of all things, prompt, remind and prevent errors. If we “go whatsapp australia from the person” and take into account these 7 principles, we will get a truly human-oriented design.
Design of the mobile version of the online store Principles of UX design
7 Principles of UX Design According to Norman
Visibility
This is, in essence, a generalizing principle for all the others. The user immediately understands what the functionality of the system is, how to interact with it and what its current state is. If we apply all the principles of correct design, then we will get a product/thing that at each stage of interaction clearly tells us what to do. The experience of working with such an interface will definitely be pleasant, the client will remain satisfied, and the business will prosper.
The simplest examples of clarity can be found in the things around us – a spoon is convenient for scooping, a fork for stabbing, and a knife for cutting. Their functionality is an extension of their physical essence. Scissors have two obvious finger holes, and their blades are sharp only on the inside, which tells us what they might be suitable for.
A very beautiful designer item, from which it is impossible to understand exactly how to use it – it is useless.
Opportunity